Apr 13, 2007, 03:21 PM // 15:21 | #1 |
Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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What are the building blocks of a good guild?
What are you looking for when you want to join a guild? Is community or game play more important? What are the reasons guilds fail? What constitutes as successful guild? Constructive answers appreciated.
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Apr 13, 2007, 06:03 PM // 18:03 | #2 |
Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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If the guild is composed of players who have similar interests and style of gameplay, the guild will be successful.
If the members all have separate interests and goals in the game, the guild will probably be unsuccessful. Example if you have a guild where all the players enjoy using Heros and Henchies they will have fun doing their own thing. If you have a guild where all the players enjoy farming and then a few want to do Hero Battles, some want to GvG, and other want to do Heros Ascent, then that guild will probably not be successful especially if they do not have a large enough player base to support the competitive aspect. And a certain level of maturity is necessary, especially for any officers or leader. |
May 01, 2007, 06:06 PM // 18:06 | #3 |
Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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hmm dont know actualy i joined a guild liked the atmosphera and sticked around
but i agree with DOUGAL KRONIK he has a very good point Last edited by legacyofkain85; May 01, 2007 at 06:10 PM // 18:10.. |
May 01, 2007, 07:56 PM // 19:56 | #4 |
Frost Gate Guardian
Join Date: Apr 2007
Location: Deadlight Island
Guild: The Silly Nannies [GROG]
Profession: R/
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At first, I thought I wanted a huge guild, with many members, and to have it's name known through the land of Tyria. Me and a friend of mine founded a guild with this ideal during the beta, and it worked for a few months after the release of Guild Wars. But ultimately, it disbanded for the same reason Dougal outlined;
"If the members all have separate interests and goals in the game, the guild will probably be unsuccessful." For the longest time, I continued to believe that's what I wanted. I was guildless all the way up to when Factions came out, when an old and dear friend of mine invited me to join the guild he just got into. It was another large guild, and part of an even larger alliance. I made a few friends there, but ultimately felt disatisfied with the atmosphere. Sure, the officers did their best to hold lot's of fun PvE and PvP events, but it was too impersonal. There were too many people. At around the same time, several members from a private forum I know created a guild, with no aim to join an alliance or recruit anyone else. I left my big, fancy alliance and joined them, and it was good. Some stuff happened, and I ended up remaking the guild as "The Silly Nannies [GROG]", but we all still play together. Since we all knew each other before playing GW together, it just worked. We're active in PvE and PvP, and everyone gets what they need. So in short, (sorry for the long post; I was reminiscing) I agree with Dougal. Big guild or small guild, the only thing you need are great people to play with. |
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